Thursday 20 October 2011

Adding detail

Having created a new material in 3DS max and adding the photoshoped image to it I can clearly see some areas that need colour added. Once these where changed I added a bump map to mack the texture more realsitic but lowered the setting to 7 as it made my skin look aged at the standard setting of 30.
I changed the rendering settings so that the output size was 1600 width and 1200 high and of high quality.

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