Monday 3 October 2011

Face Modelling - Symmetry and Smooth


Symmetry
Part 5 video tutorial shows the different ways of mirroring an object. These include using the mirror tool and applying a symmetry modifier. For this project it was decided that using a symmetry modifier is best for the reason it is a more powerful tool and more changes can be made easily.
Smooth
Again was shown the different ways to smooth an object. The two ways were selecting NURMS subdivision on the editable poly and adding turbosmooth modifier to the symmetry. For this project the turbosmooth was used as it causes less pinching on the model.

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