Monday 3 October 2011

Refining details


With turbosmooth activated it is easy to see where detail needs refining. When actually refining details it is easier to do with turbosmooth deactivated.
I created my nostril by selecting edges in editable poly and while holiding shift either scaling or moving them to go inside the nose. I also moved some of the vertices on my nose to make it not so pointy.

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