Thursday 20 October 2011

Mapping Face



To apply a material to my face I first began with applying a Unwrap UVW modifier under Symmerty in the modifier stack. I selected the all polys apart from my ear and applied a checkered material to it, I had to increase the tiling on this to view more clearly.
I then edited the verticies in the map parameters so that there were none overlapping or inverted faces.
For the ear I had many difficulties and was unable to use the pelt tool. I found unselected polys and additional seem lines which I rectified but still the pelt tool would not work properly. I then decided rather than spend more time on this section I would either use a plain material or try to rectify at a later date.

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